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June 19, 2020

Eric Bristow - dart legend


Eric Bristow was one of the most successful players in the history of darts. In his career, he won five world championships, in the years 1980 - 1986, as well as five World Masters titles. In 1993, the Briton was one of the sixteen best players who separated from the British Darts Organization, creating their own organization - Professional Darts Corporation. In total, Bristow has won over 70 tournaments in his career. In the 80s, Brist's outstanding skills and interesting personality helped change the perception of darts, which has since become world-class. There were also fans who willingly followed the competition of the players. Eric Bristow quit playing dart in 2007 to start working as a television expert.

Brist's interesting personality and talent have become the key to dart success!

The popularity of Bristów was influenced by several basic factors. His career flourished simultaneously with the increased interest and development of darts. Eric proved to be the best and consistent dart player, staying at the top of the world rankings from 1980 to 1987. His luck was that he played dart at the right time. The media began to show increased interest in the sport in the 1970s when the first world championships were played. Bristow, despite his great talent at a young age, was also distinguished by his impressive personality and unbridled self-confidence. This mix made him become one of the most recognized and controversial dart players in a short time.  

The unexpected death of Eric Bristow

In recent days, the world of dart has been shaken by information about the death of a five-time world champion and one of the greatest legends of this sport. Eric Bristow died suddenly on April 5. at a competition in Liverpool at the age of 60. It happened in the Echo Arena, where the darts - Premier League took place at that time. Bristow, despite the end of his sports career in 2007, appeared regularly at such events as the guest of honor. According to the media, Eric Bristow at some point lost consciousness and fell. Unfortunately, it was not possible to save him, a widespread heart attack was found. After this tragic event, many people from the dart community admitted that Bristow was a distinctive figure and largely contributed to the popularity of this sport. Everyone agrees that he was the greatest legend of darts.

June 19, 2020

Polish player throws 9 dart!


During the two-day dart tournament PDC in Challenge Tour in Wigan, England, our representative Krzysztof Ratajski finishes his 9th dart!

How do you throw a 9th dart?

The 9th dart is nothing but a perfect leg and is a quiet dream of many darts :) This leg has many variants of the solution, the most popular are 180, 180, and finishing with 3 darts checkout 141. Boom counter zeroed :) Krzysztof throws 9th dart during a serious tournament for the first time in his career. We hope not the last. As part of curiosities, the organizers pay considerable financial prizes for the perfect match during the World Championships or other great dart tournaments.

Krzysztof Ratajski also won the second Saturday tournament collecting 2,000 pounds. During the weekend he played 4 tournaments for a total of 2,500 pounds. Financing in a dart is not only cash, but the ranking itself is based on the number of pounds accumulated on the account, so such an injection is not only a relief for the wallet but more importantly for a virtual table, which later translates into gaining a place in television tournaments.

The 9th dart itself does not appear so often on TV screens. Fans have the opportunity to admire the perfect leg on average once or twice a year. In the current season, this feat has so far gone only to the account of Gary Anderson, who scored 180, 180, and c / o 141 (T20 + T19 + D12) in the World Matchplay quarter-finals against Joe Cullen.

But a year ago we could watch such an event twice. First, Adrian Lewis did such a feat in the Premier League, and at the end of the perfect year, Kyle Anderson played in the semi-finals of the European Championship when he faced Michael van Gerwen.
Although Krzysztof did not pass the 9th dart before the big audience, it is still a feat, which is a special moment for all darts. The more we congratulate you again and wish you more such legs, next time at one of the "Major" in the fight for the biggest trophies.

June 19, 2020

What darts to buy? Tips for beginners and advanced players

Choosing the right darts is important. Thanks to the matching darts we can achieve better results and get more satisfaction from the game. It is worth taking a moment to choose the right equipment for darts. Check what darts you should choose!

Darts for novice dart players

Dart is team fun, it should be pleasant, and players should feel comfortable in it. At the beginning of the dart adventure, choose 80% tungsten darts - their ergonomic shapes make it easier to hold the dart. On these darts, you will learn the correct grip, try your options, and test different ways of throwing to the target. You will work out the best way for yourself so that you can become invincible! And the game will primarily please you.

If you play darts sporadically and want - at least at the very beginning - to invest as much money as possible, choose brass darts. They differ in length and weight. You can adjust the type of shuttle to your needs. Such darts for beginners are the cheapest. They have replaceable barrels, feathers, and arrowheads, so after wearing one element, you can replace it without investing in new darts. However, if darts get in your blood, invest in tungsten darts! Brass ones are only good to start with.

Shuttlecocks for advanced players

Are you looking for new challenges? Are you getting better results encouraging you to participate in local competitions? Dart competitions are great. On them you can only verify your skills and win prizes, but also meet interesting people - friends not only in the game! If you have the opportunity and desire to participate in the competition - do it. Take care of your preparation and equipment!

Advanced players need above all the right darts for advanced players. Thanks to the equipment adapted to the dart, you will develop your wings in fun!

Darts for advanced dart players are made of 80 percent tungsten. They are slightly longer and narrower than those that are easiest to play for beginners. Thanks to this, more experienced players, using the previously developed technique, can aim even more precisely at the target. Their goal is not only the center of the shield but also small fields that are scored double and triple.

Ailerons too advanced have a precisely balanced center of gravity, which in the case of longer ailerons is of great importance. The experienced player will use ergonomic shapes and give the dartboard exactly the flight path it cares for.

Darts for professionals - darts at the highest level

When darts become something more than just a pleasant hobby and an idea for spending time with friends, you need to reach for solutions tailored to your needs. Professional darts is an investment that pays off when you decide to have a serious relationship with darts.

Aileron barrels for professionals are made of 90% or even 95% of tungsten. This enabled manufacturers to maintain the correct weight of darts while narrowing the barrel. A narrow barrel with a perfectly balanced center of gravity creates many more possibilities.

First of all, the excellent technique allows players to precisely target individual fields on the shield. Secondly, thanks to thin barrels you can throw three darts in the same field in one turn. For thicker ailerons, there is a risk that they will not fit in these best-scoring targets.

Manufacturers of darts for professionals take care of every detail so that their products meet the expectations of the most demanding professional players. Barrel in professional shuttlecocks have special grooves, they are often covered with titanium - these improvements make the projections to the shield extremely precise.

All players are encouraged to choose the best darts for them - matching the darts to the level of advancement will ensure satisfying games at every level. If, despite our article, you don't know what darts to choose for your abilities - ask us. We know our shuttles very well and we can tell you a lot about them!

June 19, 2020

The technique of playing darts


Grip

In many sports, especially those that need accurate calculation, success depends on how you hold the sports equipment. You can hold a dart in different ways. The main thing is that you are comfortable and you are in a stable position. So, take a stable position. Take the dart into your palm as if defining its center of gravity. Then grab the dart with your thumb, forefinger, and middle finger, stepping back a little from the center of gravity to its tail.

This is the main grip, it is already possible to build on it in the search for an individual style. Usually, they take the dart with three fingers, the little finger is laid a little to the side. But this is not the only style. There are options where the dart is held with only two fingers. Another well-known grip option is fixing (without tension) the fingers along the entire length of the dart and needle. In this case, the player is easier to give the dart the direction necessary for an accurate throw. The choice of grip directly depends on the shape and length of the dart, as well as physical individual abilities. Rarely can you see the same grip on two different high-end players? The choice of the final option may drag on for 2-3 years, and sometimes a longer period. And this even though it is desirable to find the option that suits you as quickly as possible, to be able to get used to it. Once you find your style, it will be much easier for you to concentrate on other elements of the game.

Choosing the right grip and holding the dart securely is an important point on the path to success.

Stand

A comfortable grip and a steady balance - this is the main thing that you should pay attention to at the first stage of training.

To begin, mark the center at the firing line mark right in the center of the target. If you are right-handed, place your right foot in the direction of the target, find a stable position, tilt your right shoulder forward as much as possible to maintain balance. Your left leg is slightly behind. If you bend forward too much, your left leg freezes in the air. The right leg is usually pressed against the mark of the throw as if reducing the distance to the target.

A gross error during the exercise is to bend the supporting leg during the swing and straighten it during the throw. The most common stance is when an athlete stands sideways to the target as if touching the fingers of a straight supporting leg, onto which the bodyweight of the throw line is fully transferred, making a slight forward bend, pressing his left hand to his stomach. Shots can be fired at different angles using the full width of the line.

Throw

Before throwing, take a comfortable and relaxed stance. Hold the dart firmly, but without tension. Focus on the goal. Before making a throw, make a small swing, moving your hand with a dart to eye level or a little lower. When swinging, only the throwing hand works in the elbow. Stable balance at this time should not be disturbed.

The most characteristic mistake is when the darting technique is used when throwing a dart. In this case, the swingarm is taken far back, transferring all the bodies from one leg to the other and giving the body forward when throwing to give strength to the throw. It must be remembered that the distance to the target is small, the dart is light in weight, and unnecessary movements only interfere with accurate hits.

Throwing darts at the bottom of the target is recommended to make the slope larger. When throwing in the upper zone of the rack rises. Changing the slope allows you to keep unchanged all the mechanics of the movement and the technique of throwing, which is the key to stability falling into any zone of the target.

A throwing technique is considered classic when the player is slightly tilted forward in a comfortable stable stance. During manufacture, the arm is bent at the elbow. The dart is reserved for a backswing of 30-15 centimeters. During the swing, the dart continues along the flight path. The dart needle is constantly aimed at the target during movement. Swing is done by the forearm, easily avoiding unnecessary efforts, due to the muscles of the flexors of the forearm without visible involvement of the biceps. With a backswing, all attention is focused on the area you want to hit, without releasing the dart from the field of view. Throwing a dart, the hand without stopping the movement continues to move freely until fully extended.

With the improvement of the throwing technique and closer acquaintance with the target, you will have a clearer rhythm in the execution of throws, and the rhythm is an extremely important thing to achieve stable results.

Game Psychology

In sports, success is 90% dependent on psychological preparation. There are truly quite a few talented athletes who cannot fully reveal themselves only because of poor psychological preparation.

The inability to concentrate and resist environmental distractions negatively affects athletic performance.

Here are some tips to help you control your psychological state and achieve better results.

Hold the dart firmly, but without tension. Overvoltage during the game dramatically reduces your chances of success.
If you feel the tension in the arm or shoulder joint, clench your fist as much as possible, stay in that position for 5-10 seconds, then loosen the tension. Repeat this procedure 2-3 times.
When preparing for a throw, focus only on it. Focus on the game and don’t think about your opponent’s formidable reputation. Extraneous thoughts, as well as doubts or fear of making a mistake, lead to overstrain. Follow the rhythm of throws. Control gaming situations. Do not let the opponent knock you off the usual rhythm and make you rush and nervous. Calm down and relieve the tension in the pause between surges. Take your time getting ready to throw. Radiate your confidence. When doing the throw, do it with the look of a professional.
The ability to assess the game situation, apply different strategies and tactics during the game depending on the rapidly changing situation - the main indicators of psychological readiness.
The psychological readiness in achieving success directly depends on the athlete's technical preparedness and the successful completion of training tasks.
Do not forget that many factors influence your psychological state. You can have both good and not very good days. The following self-hypnosis can help you to positively tune in to games: "By winning, I gain everything. By losing, I do not lose anything."

Every dart player has an innate ability to succeed. Some nervousness before the start is a completely common phenomenon, which sometimes even helps to better tune in to the fight.

June 19, 2020

Types of Darts Games

<- 501 ->

This is the most common type of dart game. This game can be played both as a team and 1 x 1. More often 1 x 1 is played in "501" or "301", and for training endings, you can play in "101" or "170" (a feature of this game is that 170 is the maximum number of points deducted by three darts, that is, for one approach), but the team most often plays “701” or “1001”.

Purpose of the game: each player (in turn) throws 3 darts, writing off points. The one who first reaches 0 is considered the winner.

The rule for calculating points: Hits in all sectors, doubling and tripling are considered (if a player falls into a tripling of a sector, then points = Sector_Number * 3). Points scored for 1 approach (3 darts) are added up and this amount is deducted from the balance.

End rule: the last throw should be doubled in the corresponding sector (for example, if there are 40 points left, then you need to get into the doubled sector "20", and if there are 32 points left, you need to get into the doubled sector "16"). Beginners usually play without this rule. By agreement of the organizers of the competition, players can end, for example, only with an even sector.

Busting rule: If you hit more than necessary, then this approach does not count (that is, if you have 8 points left and you hit the sector "18", then you should remove your dart from the target and in the next approach start again with 8 points).

<- American cricket ->

This game originated in America. You can play as a team and 1 x 1.

Purpose of the game: each player (team) must close all sectors from “20” to “15” and the bull, while scoring the same or more points than the opponent.

Closing rule: A sector is considered closed if it is entered at least 3 times (for example, 1 time in tripling this sector or just 3 times in a sector).

Scoring rule: If you enter a sector that is closed for you and the opponent is not closed, then you will be awarded points (for example, if you have closed sector “20” and the enemy is not closed, and you’ll be tripled “20” then 60 points will be recorded). You can play without this rule.

<- Big round ->

Good game to warm up. You can play alone or with an opponent.

Purpose of the game: score as many points as possible by throwing three darts in turn at each sector from "1" to "20" and the center.

Scoring rule: The number of hits in a sector is multiplied by the number of this sector (for example, if you throw 1 into the sector and triple 1 and enter the sector once, then the points scored in this sector: (3 + 1) * 2 = 8). Points scored on each of the sectors are summed up and the final result is displayed.

<- 27 ->

At 27 they play to train to double. You can play alone or with an opponent. The beginning is played out by a throw at the center (the distant begins).

Purpose of the game: Go through all the doubles in succession from doubling "1" to doubling "20", keeping points in the black.

Scoring rule: Each player is given 27 points. First, the player rolls 3 darts to double sector "1". Moreover, each hit on the target brings 2 points (1 * 2), if none of the darts hit the double, then 2 points (1 * 2) are deducted from 27. Then the player throws a “2” double, each hit brings 4 points (2 * 2), if none of the darts hit the double, then 4 points (2 * 2) are deducted. And thus, each player must go through all doubling up to a doubling of "20" inclusive. If the points become less than 0, then the player leaves the game.

<- Sector 20 ->

All throws are made in the sector "20". You can play alone or with an opponent.

Purpose of the game: Collect the maximum number of points in 10 sets (30 darts).

Rule of scoring: Only hits in sector "20" are considered. After each approach, we consider the current amount of points.

<- Bull Sector ->

All throws are made in the center of the target, only hits in the bull and the green ring are considered.

Purpose of the game: first to score a predetermined number of points or the maximum number of points for a certain
several approaches, for example, 10.

Scoring rule: Bull brings 50 points and the green ring 25 points.

<- Round of doubling ->
The goal of the game is to hit all doubles in turn, starting from 1 and ending with sector 20, for the least number of darts than your opponent. Until you fall into the doubling of the 1st sector, you do not proceed to the second. Hit - went to the second, etc.

This game can be played by one player and setting personal records.

<- 7 lives ->
The number of participating players in this game is not limited. The goal of the game is to score more points in one approach than the previous player scored (counting, as in 501). If points are scored the same or less, then 1 "life" burns out. If more is gained, then the “lives” are saved and the next player tries to surpass this result. Once all the life ", " burn up ", the player is eliminated.

The game can be complicated, for example, limited to the 20th sector. With a miss in this sector, life will burn out, and with a set of 180 points, it will be restored, while the score is saved.

<- Hockey ->

After the start of the rally, the winner throws darts at the center (Bull 50). If he misses all three darts, then the move is passed to the second player. If the 1st player gets into the center (gets the puck), then he appoints a doubling of the sector into which he will throw darts (score goals). When hit in this doubling, he gains one point (scores one goal), if 2 times then 2 points. After 3 throws, the 2nd player throws. Since the 1st player took the puck (hitting the center), to intercept it the 2nd one also needs to get to the center, after which he assigns his doubling of the sector. If the 2nd player does not get into the center, the 1st can score points (score goals) in the doubling of the sector that was assigned to him before. The game is played up to a certain number of points agreed by the players before the game.

<- Around the clock (dial) ->

One of the simplest games. An unlimited number of players can take part in it. Each player must consistently fall into numbers from 1,2,3,4 to 20 (the last to hit the number 25). After the player makes three throws, the next player’s turn comes. The player who hits all the numbers first becomes the winner.

<- A set of points ->

Exercise “Setpoints” provides for the continuous or alternating 30 throws in 10 series of three darts for the best amount.
The result of the exercise is determined by the sum of the points scored as a result of all accurate hits in the target.
If you get into the doubling and tripling zones, the points are accordingly doubled and tripled and added up to the total points.

<- Diameter ->

Players randomly choose two diametrically opposite sectors and try to hit them by doubling and tripling in an imaginary straight line, for example, doubling of sector 11 - tripling of sector 11 - small (green) ring - a tripling of sector 6 and doubling of sector 6. The one who passes the imaginary line first wins at given points.

<- round ->

The rules of the game come down to hitting sectors from the 1st to the 20th, then Doubling and Triplening of the 20th sector, and end the game by hitting a target in the Bullseye (Bull Eye).
If in a series of throws all three darts reach the goal (for example 1, 2, 3 or 12, 13, 14, etc.), the thrower continues his game out of turn.
The credit field of the sector is its entire area, including the “Doubling” and “Triple” rings. The winner is the player who first hit the bullseye.

<- Quick round ->

The game is based on the rules of the game in the “Round”, plus the fact that when a given sector is hit in the “Triple”, the account moves forward three positions. (For example, you need to hit sector No. 10. You fall into the “Triple” of this sector. Now your goal is sector No. 13).
When hit in the "Doubling" account, respectively, moves two positions forward.

<- Double round ->

The game is based on the rules of the game in the “Round”, except that the credit field of each sector is only its “Doubling”.
Note: this game is most conducive to the development of your technology. Be sure to include the Double Round in your daily workouts. For a change, you can also play Triple Round according to similar rules.

<- "1000" ->

The test field for the game is Bull Eye and Green Ring.
Each player initially does not have points and collects them in a series of three darts, taking into account only “50” and “25”.
The winner is the one who scored 1000 points.
The game has a brute force rule.
Note: Depending on your level of preparedness, you can play according to these rules in "500" or "250".

<- All fives ->

In a series of three darts, players strive to score a maximum multiple of 5. A series of throws that give a number not a multiple of 5 does not count.
The number 5 gives 1 point, 10 - 2 points, 50 - 10 points, etc. .. The winner is the one who scores 51 points first. The game has a brute force rule.

<- Shanghai (Shanghai) ->

Caught in a simple, double, and triple segment during 1 round - gives victory - Shanghai. The game consists of sequentially getting into segments from 1 to 20.
Getting into a simple segment gives 1 point, in double - 2 points, in triple - 3 points.
The winner is the one who scores the highest points. If a player falls into simple, double, and triple segments during one round, he automatically becomes a winner, regardless of the number of points.

<- 301 Parcheesi (run away!) ->

The game starts at 0 (zero). Even during the game, one of the players achieves the same number of points with any of the participants in the game, thereby destroying the opponent’s points and he is forced to start the game again. When collecting more than 301 points, the player loses the right to a further throw and receives on his account the number of points over 301. The player with the first score of exactly 301 points wins.

June 19, 2020

Dart game rules

1. GENERAL RULES OF THE GAME - Each player uses his darts for throwing, which must not exceed 30.5 cm (12 inches) in length and must not exceed 50 g. - Each dart consists of the following parts: - a sharpened needle inserted with a blunt end into the body of the dart; - the metal body of the dart; - flight stabilizer (can, in turn, consist of three separate parts: stabilizing plumage, plumage protection, and shank). - BDO reserves the right to “sow” players in each particular competition if it considers it necessary.

- All players and teams must comply with the BDO Game Rules and, where necessary, any additional rules outlined in the program or the Regulation on a specific competition.
- All players and teams must comply with the requirements of the organizers and officials of the BDO if the competition is held under the auspices of the BDO.
- All prizes received by players must be retained for BDO return, unless they are special, or must be returned to BDO upon special request.
- Any player who violates the BDO Rules during any competition must be disqualified for this competition.
- The interpretation of the BDO Rules during any competition belongs to the officially appointed BDO to the organizers of this competition, and their decision is final and binding on all parties.
- All data that served as the basis for such an interpretation should be transferred to the Board of Directors of the BDO for consideration and possible subsequent revision of the BDO Rules.
- Any contentious issue that cannot be resolved through the application of the BDO Rules must be resolved by the BDO Board of Directors, and its decision is final and binding on all parties.

1.1 THROW


- A player must throw darts at a target from a standing position, except in cases where physical inferiority or injury does not allow the player to fulfill this requirement (i.e., using, for example, a wheelchair).
- The player must shoot darts sequentially, strictly one at a time.
- A series of throws consists of three darts unless the lag, set or match
can be completed with fewer darts.
- If a player touches any of the darts that are in the target during the execution of a series of shots, then this series is considered completed.
- Any dart that has bounced off a target or dropped out of it does not count and is not thrown.

1.2 BEGINNING AND END


- In all competitions, each lag starts with a direct start (without falling into the doubling sector, ie, “double”) and ends with falling into a “double”, unless otherwise provided by the Regulations on holding this competition.
- A hit in Bull-A is estimated at 50 points, and if this is enough to certify a lag, set, or match, then Bull-A is considered a doubling of 25.
- The game uses the "burn" point rule. It applies
if a player in a series gains more points than he needed to complete. Points scored during this series are not counted, and the score returns to the number that was fixed by this player before the last series of his opponent.
- Referee team "Game over!" ("Game shot!") It is only considered valid when it is announced after the player pulled the darts from the target.
- If the referee team "Game over!" is declared invalid, the player gains the right to continue this series to achieve the desired result.
- If, as a result of the error described in clause 2.5, the player removed the dart (or darts) from the target, the referee, in this case, must make sure that this dart (or darts) is returned to the target in a place as close as possible to that where he was before, and then only the player can finish the series.
- BDO does not recognize the principle of “equal darts” (when a straight set of points is used to end a lag, that is, without falling into a “double”), i.e. a player who completes his throws by the BDO Rules wins a particular lag, set or match.
The only possible deviation from this rule is when players are given a certain number of darts to throw to perform a specific exercise.
- All darts thrown erroneously after falling into the “double” necessary for the end are not counted, and one or another lag, set or match should be considered sooty as a result of the dart getting into the “double”.

1.3 ACCOUNT MAINTENANCE


3.1. A dart hit is counted if its needle is in the target (or touches it) in the area bounded by the outer wire of the doubling ring, and after the announcement of the result achieved after throwing this dart, it is pulled out of the target by the player.
3.2. The account is maintained by the numbers located behind each sector into which the dart entered or touches.
3.3. Darts are pulled from the target by the throwing player, but only after the score has been announced by the referee and fixed with a marker.
3.4. A protest over an announced or recorded score is not considered if it is made after the darts have been pulled out of the board.
3.5. The correctness of scoring and subtraction should be checked by the referee, marker, as well as by the player and, if technically possible, before the opponent's throw.
3.6. All requests of a player to verify a fixed score or deductions must be submitted before the start of the next throw of this player.
3.7. The current score must be shown on a separate sheet or scoreboard visible to the players and the referee.
3.8. A judge or a marker does not have the right to “prompt” a player who is ready to end the game by reducing the score to zero which of the “doubles” he should get into (ie, “thirty-two left!”, And not “doubled sixteen left!”).
3.9. The first player who reduced his score to zero by getting into a “double” is considered the winner of this log,
3.10. the referee must act as an arbiter in interpreting the Rules of the BDO Game during the match and, if necessary, should consult with the tellers and other officially appointed referees before announcing any results during the match.
3.11. The winner of the draw or the preliminary throw begins the throws first in four lags.
An example of scoring in a match of 2 opponents (3 leagues of 501 each):

1.4 TARGET
 - All targets must be made of natural bristle or natural fiber. - All targets are divided into sectors that are assigned numbers from 1 to 20. - The inner narrow ring means tripling the number of the sector and is called "treble".


- The outer narrow ring means doubling the number of sectors and is called "double."
- The outer ring around the center is assigned the number "25".
- The number “50” is assigned to the inner center circle, and it is called “Bull-eye” or simply “bull” (bull's-eye).
- The whole wire bounding sectors, doubles, trebles, central circles, and stripes, together forming a web pattern, should be firmly and tightly pressed to the target.
- The target is mounted in such a way that the distance from the floor to the center of the “bul” is 173 cm (5 ft. 8 in.).
- The target should be hung in such a way that the "20" sector is black and is strictly at the top of the board.

- The player or the team captain has the right to demand to replace the target or correct its position during the match, but always with the consent of the opponent.
This replacement or correction can be made only either before or after the end of the lag.
- All changes in the position of the target or its replacement are made by a person officially authorized by the BDO for this match.

1.5 LIGHTING
 - During the tournament, each target must have uniform illumination (with a lamp of at least 100 watts). - During the final matches, the target must have uniform illumination with an intensity of at least 2 light sources of 100 W each. - All light sources must have screens protecting the player’s eyes when he is at the turn of the throw.


- During the final meetings, the overall level of illumination can be increased by the use of neophyte floodlights, but all measures should be taken against the appearance of unwanted shadows on the target during the game.

1.6 THROW BOARDS
 - The throw line is indicated by a rectangular bar 38 mm high and at least 610 mm long (1.5 inches high and 24 inches). This bar must be kept at a minimum distance from the target from which throws are allowed. This distance, calculated in a straight line from the rear edge of the bar along the floor to the perpendicular, down to the floor from the center of the target's “apple”, is 2 m 37 cm.


- The diagonal distance from the center of the "apple" to the rear edge of the bar (in the place where the bar is in contact with the floor) should be 2 m 93 cm.
- In cases where the bar is installed in a playing place that is elevated from the floor (stage, special podium ), then this place must satisfy the following conditions:
- it must be at least elongated along the perpendicular going from the plane of the target;
- the width of such an elevation at the bar should be at least 1525 mm;
- the minimum depth for the player, counting from the rear edge of the bar to the
edge of the hill, should be at least 1220 mm.
- During the game, the player is not allowed to step over the bar or step on it during the execution of the throw.
- A player who is about to make a throw, standing not at the center of the bar, but on the side of it, should also not step beyond the imaginary line, which is a continuation of the back edge of the bar.
- Any player who violates the rules 6.4 and 6.5 should be warned by the referee in the presence of the team captain or his manager. If subsequently these rules are nevertheless violated by this player, then all darts thrown from the wrong position are not counted, as well as the result achieved when throwing from this position.
- The player or the team captain has the right (always with the consent of the opponent) to demand verification of the correct installation and dimensions of the bar. This request must be submitted either before the start of the lag or after its end. A member of the refereeing squad must transfer this requirement to the match referee or technical staff to make the necessary check and, if necessary, the correct installation of the bar.
Such verification, as well as installation, should be carried out before the start of the log, or after its completion.
- All checks and installation of the bar by the accepted dimensions and distances should be carried out by specialized personnel officially appointed by the BDO.
- Sizes of the bar and playing distance.
Standard target sizes:
- the inner width of the rings "double" and "treble" - 8 mm;
- the inner diameter of the bull - 12.7 mm;
- the inner diameter of the outer central ring - 31.8 mm;
- the distance from the center of the “bull” to the outer side of the wire of the double ring is 170.0 mm;
- the distance from the center of the "bull" to the outer side of the wire of the ring "treble" - 107.0 mm;
- the total diameter of the target - 415.0 mm ± 10.0 mm;
- wire thickness - 1.4-1.6 mm.

2. RULES OF THE DARTS GAME WHEN HOLDING TOURNAMENTS AND CHAMPIONSHIPS
 - Unless otherwise specified, all BDO competitions are held according to the Olympic scheme.


- BDO or its official leaders reserve the right to cancel, change, reschedule all dates, venues of pre-scheduled competitions without additional notice.
- Decisions regarding the application of the BDO Rules of the Game in any competition held under the auspices of the BDO must be made by officially designated organizers, and their decisions must be final and binding on all parties.
- (This rule applies only to players who play in domestic tournaments in English counties).
- All players participating in the tournament must comply with the BDO Rules and, if necessary, other additional rules that are part of the regulation on holding any competitions.
- Any player or team found guilty of intentionally losing a leg, set or match shall be disqualified in this particular competition. The BDO Board of Directors also independently decides on the timing of the disqualification of this player from all BDO competitions.
- Both the player and the team who lose at any stage of the tournament held according to the "Olympic" scheme are not allowed to continue to participate in this competition, except when this player or team replaces someone who has left this competition according to unforeseen circumstances.
Also, restoration of rights is possible in cases where the loss was a direct consequence of the BDO Rules. The officially appointed refereeing team has the right, at its discretion, to restore the rights of the player or team among those who continue to participate in this competition by increasing the number of participants who continue to play, or by replacing the team or player who violated the Rules with a team or player affected by this.
This item may apply to any number of players, up to the entire team.
- If a player or a team representative is absent from the official ceremony of presenting prizes, awards or prize money without the permission of the official organizers or sponsors of this competition, this player or team representative should be deprived of the right to receive any prize played in this competition.
- If the organizers of the competition incur any additional costs arising from the failure of the player or team to fulfill their obligations, then such expenses should be reimbursed at the expense of that player or team.
- If a player’s or team’s actions have caused consequences that are considered to be harmful to darts as a sport, such actions of this player or team are considered by the BDO disciplinary commission, which decides on imposing a corresponding penalty on the perpetrators (fine, temporary disqualification and other).

2.1 APPLICATIONS FOR PARTICIPATION
 - All entry fees to the competition are not refunded or returned. - Contributions to the application of participants in the competition are not refunded, except as deemed necessary by the BDO Board of Directors. - All applications are executed on official BDO forms, which must be carefully filled out and returned with the required application fee by a certain date.


- Any application that is incorrectly executed or filed in violation of the filing rules must be rejected by the organizers.
- The player who is the first in the team’s application must inform the rest of the team on all issues about this tournament that he will be aware of from the organizers.
- The receipt of an application is recognized only if an empty envelope with the return address of the sender and the required number of stamps to be sent is sent along with it.
- Only those players whose names are indicated in the application for this competition have the right to participate in any competition.
- Both the player and the team cannot be declared more than once in one competition.
- None of the players has the right to play for several teams at once in one competition.
- All players participating in a personal tournament must speak under their names.
- Unless otherwise specified, then all application fees go exclusively to:

- covering the costs of the competition;
- the popularization of darts;
- Contributions to various charitable foundations.

- Filling out an application form for a player or team to participate in a BDO competition and accepting this BDO application means that this player or team has acknowledged all BDO rules regarding this competition.
- Organizers appointed by BDO reserve the right to refuse participation to any player or team at any stage before, during, or after this tournament, and their decision is final and binding on all matches played in this competition.
- For any participant admitted to the tournament only for members of the BDO, you can always apply the Charter (Rules) of acceptability (election) of the BDO.

2.2 REGISTRATION OF PARTICIPANTS
 - All participants in any tournament must register at the time set by the organizers. - Each participant of the tournament who did not register at the scheduled time should be excluded from this tournament, and his application fee will not be returned to him.


- None of the players are allowed to register more than once in any tournament in one-game season.
- Any player or team called up to play in the league, set or match, but who failed to appear, shall be credited with a defeat at the published stage of the tournament, and the application fee will not be returned to them.
- A player or team must appear directly at the venue of the competition (at the target or the referee's table) within 3 minutes from the moment of public speaking.
- The organizers of the tournament reserve the right to change the time and rules of this tournament if they consider it necessary.
- Any player or team has the right to know in advance the time of their next game (match).

2.3 DRAW


- The draw of the tournament participants is carried out only once, before the start of the competition; allowed to use the draw system in groups.
- Tournament organizers must, if necessary, conduct additional matches to bring the number of players to a number that matches the tournament formula.
- Schemes with the results of the draw should be presented preferably at the referee's table, in the printed program of the tournament, at the target, or in another convenient place.
- The time indicated on the drawing of the results of the draw is purely indicative, and each participant should be ready to start their match at least 45 minutes before the specified time.
- Tournament organizers have the right to “sow” participants if they consider it necessary.
- In a personal tournament, no substitutions are allowed.
- In a team tournament, substitutions are prohibited after the end of the first-round games, if the regulation on this tournament does not allow substitute players to take part in the tournament, or if the circumstances do not allow continuing the match without making a substitution. In this case, the decision is made by the tournament organizers.

2.4 ORDER AND TURN OF THE TOURNAMENT
 - The order of the game is determined by the draw before the start of the competition. - The winner of the draw must be the first to roll in the first leg or set and in all subsequent odd lags or sets, as regards this particular match.


- The loser in the draw draws first in the second league or set and in all even lags or sets, as regards this particular match.

2.5 RESULTS / RECORDS REGISTRATION CARD
 - The results/records registration card is filled out directly by the judging panel indicating the rules and the course of the tournament. The player must pass this card to the referee conducting the match of the published target, and this referee is responsible for correctly entering the results into the card. - At the end of the match, the referee signs the card, clearly indicating the winner of the match, and the card must be immediately returned to the tournament secretariat by the player. - The promotion of players during the tournament should be noted on the touring scheme so that players and spectators can observe the progress of the competition.


- It is advisable for all players, whenever possible, to have a badge identifying the player’s identity throughout the competition, unless the referee specifically requests to remove such a badge (for example, during the broadcast of a match).

2.6 WARM-UP
 - Each player is allowed to warm-up before the start of the match by throwing only 6 darts at a target intended for the match. During this match, it is not allowed to carry out any other workouts unless there is special permission or instruction from the match referee. - In competitions in a circular pattern, the player’s warm-up is limited to three darts before the second and subsequent meetings.


- Warm-up on any other targets other than those permitted for this purpose is not allowed after the start of the competition.
- Targets for warming up should be in the room in which the tournament is held, or in the room adjacent to it, and only the players participating in the tournament can warm up at them.

2.7 GOAL OF THE GAME DURING THE TOURNAMENT
 - During the game, all players must play under the supervision of a panel of judges appointed by the BDO. - No one may be allowed into the playing area, except for the declared players or members of the refereeing team. - In front of a player who is at the throw line (at the bar) and throwing darts, only members of the refereeing team are allowed to be.

- Members of the refereeing team are obliged to limit their movements during the throwing by the player; they are also prohibited from smoking or drinking on stage during the match.
- The opponent of the throwing player is allowed to be no closer than 610 mm (2 ft) behind the thrower.
- In the final matches, all players must be supervised by members of the refereeing team, and in between shots they must be in a place where they can be seen by opponents, referees, spectators, and in some cases, cameramen.
- During the game, all players are required to remain silent, and only the player at the turn of the throw can ask the referee questions. Also, no prompts from any other player, spectator, or member of the judging panel are allowed.
Any player guilty of violating this rule must first be warned by the referee in the presence of the captain or team manager. Any subsequent violation of this rule during the same match shall result in the immediate disqualification of this player in this match.
A loud question or protest made to the referee is not considered a violation of the rule.
- A player at the throw line has the right to consult the referee about the match score at any time during a series of shots, but the player should never be advised on how he should throw to end.
- Any questions regarding account management or deductions made during the match are not allowed if this particular lag, set or match is already completed.
- In team competitions, when all players throw in succession, the order of throwing must be defined and displayed on the information board or shield before the first throw-in this lag, set, or match.
- Any protest must be submitted to the referee or other members of the panel of judges at the time of the alleged violation. The decision made on this occasion at this time (before the start of the lag, set, or match) is considered final and binding. Any protest filed later will not be accepted.
- If the player’s inventory is damaged or lost during the match, then this
player is given up to 3 minutes to repair or replace the corresponding equipment.
- In exceptional cases, the player is allowed to leave the playing area during the match, but only with the permission of the referee, and no more than 3 minutes.
- If during the match a player is noticed in insulting an opponent with voice or gestures, he will be found guilty of damaging the reputation of the Darts, and his act is subject to consideration by the Disciplinary Commission.

2.8 TYPE-BREAK - In some tournaments, the “tie-break” rule applies, when the sets in the match become equal, and it remains to play another, last set. The rules for holding a tie-break, in this case, apply when playing the last leg of the final set in this match.


- To determine the order of throwing in the last leg of the final score, each player throws darts at bull-eye. The player who started to play the game first also throws the “bull”.
- The player who hit the dart (remaining in the target after the throw) is closer to the “bull” than his opponent, starts the last lag first. The decision on this issue is made by the referee.
- A dart that hits the bull or the 25 rings and remains there must be pulled out of the target by the player before the opponent begins to throw.
- If the dart bounced off the target or fell out of it during the throw, the player continues to throw until at least one remains in the target.
- If it turns out that the darts thrown at the “bull” are at the same distance from it, then both players pull out their darts and repeat the throws, but in the reverse order, until the referee makes any specific decision.
- The player who won the last leg of the final set is considered the winner of this match.

2.9 EQUIPMENT OF PLAYERS DURING THE TOURNAMENT
 - Players are not allowed to wear jeans, as well as trousers or shirts made of denim or velveteen, which can be qualified as "jeans style", - It is forbidden to wear any headgear without special permission from the Tournament Organizers. Note: the rule does not apply to Sikhs. - Players are allowed to wear wristbands and ribbons on their wrists.


- Players are not allowed to wear sweaters or vests over a club or national uniform during a game on stage.
- All players or teams representing their regions or clubs in the BDO tournament must wear the uniform of the club or region.
- In several cases, it is necessary to have a form without any inscriptions on it, unless specifically agreed by the Tournament Organizers.
- In competitions held under the auspices of the BDO, all players must wear a uniform recognized by the BDO. A form not recognized by the BDO must be replaced before the player begins to play on stage or before an official presentation or interview.
- Any player who does not obey these conditions is removed from the competition, and information about this is sent to his national/regional organization for the adoption of appropriate sanctions.

2.10 GAME RESULTS - Each player’s score is recorded constantly throughout the entire BDO tournament in official match protocols or registration cards. - These results can also be sent on request to other organizations to ascertain the qualifications of the player. 2.11 ADVERTISING

- Tournament organizers may reserve the right to use any advertising means for advertising and holding this tournament.

- Tournament organizers reserve the right to protect the interests of their sponsors about any advertising used by players, teams, or other sponsors during the tournament.
- Players and spectators during the BDO tournament are not allowed to wear clothes or uniforms that advertise any product without the special written permission of the BDO.
- Players participating in the BDO tournament do not have the right to use the inventory that advertises any commodity product without special written permission from the BDO.
- Before any of the stages of the tournament is broadcast on television, BDO officials, including the referee, have the right to require the player to remove, remove or close any advertisement, slogan, or logo that contradicts any of the BDO Advertising Rules or any of television advertising rules. If a player refuses to fulfill such a request or requirement, this player or team must skip this match.
18.6. If a player on the stage advertises during the tournament by applying slogans, a logo, or any other means that contradict the Advertising Rules or any of the television advertising rules, this player or team should skip this match.

2.12 SMOKING


- Smoking during the match, filmed by television, is prohibited for both players and official representatives of the BDO.
- Players and official representatives of BDO are not allowed to smoke during the television footage of the opening, presentation ceremony taking place on stage.
- BDO or any of its other branches reserve the right to prohibit smoking in all darts competitions held under the auspices of BDO, and it is believed that this is done in the interests of promoting this tournament and darts as a sport.

2.13 USE OF DRINKS
 - In the room where darts competitions are held, filmed by television, players and officials are prohibited from selling or drinking drinks containing alcohol.


- The prohibition also applies to presentations, interviews, and award ceremonies broadcast on television.
Any player who violates the rules is removed from the competition, and information about this is sent to his national/regional organization for the adoption of appropriate sanctions.
- In case of any violation by the official of these rules, information is sent to his national/regional organization for the adoption of appropriate sanctions.
- BDO or any of its affiliates reserve the right to prohibit the sale of alcoholic beverages in all darts competitions held under the auspices of BDO, and it is believed that this is done to popularize darts as a sport.

June 19, 2020

Ideas for a fun weekend

Tired of always doing the same? The weekends can be better: you just have to have a little imagination and plan a little time. Dare to go to the field, to go out with friends, to organize a party, just because! or to dedicate a moment to yourself, do what you want but make this weekend unforgettable. At unComo we want to help you make the most of your free time, that's why, in this article, we give you some ideas to spend a fun weekend, write them down!

Steps to follow:
 
1)Our number 1 idea for you to enjoy a fun weekend is a plan with friends. How long has it been since you played as a child? Well now is the time to have a great time with your family doing a gymkhana for adults in which you will recover the child we all have inside.

The typical tests of sack races, orientation, or looking for candy on a plate of flour will make you laugh again as it has been a while since you did. Also, you do not need too many things to carry out this plan because in a public park or a forest it can be done without any problem.

2) Another idea is to spend an adventure weekend with your friends escaping from the city. Adrenaline, nature, and fun will be the real protagonists of this fun plan that you can do together with yours. Dare with a kart race, try the intensity of the climb, go down the rough rivers rafting ... there are a lot of fun activities you can do outdoors!
 
3) Why not spend the weekend learning something new? During the week we are very busy going to work, doing household chores and resting, so you can spend a weekend learning what you have always wanted to do, don't you think? Signing up for a cooking course.
 
4) Another idea for a fun weekend is to organize a theme party. We always look for an excuse to organize a party: if a birthday, if good news if the arrival of Spring ... But we do not have to look for reasons because the desire to have fun is already a reason, do not you think? Encourage your friends and plan a theme that is liked by everyone: the party of the 60s, party set in the world of cabaret, pirate party, etc. Between all of you go buy the materials to decorate the party and you will have a great time, you will see it!
 
5) If you want to spend a weekend a little calmer, a good option is to go to a spa or treat yourself to a good massage. Because these days it is also necessary to disconnect from the routine and rest, the spas are an oasis of well-being where you will get to spend a very pleasant time. You can also go with your friends and share this relaxing experience.
 
6)A cultural plan is also a good idea to have fun on the weekend. Look in your city for what concerts they do, what plays are on the billboard or what exhibitions are in the museums; Choose the one you like the most and make your weekend full of culture and fun. You can also go alone or with friends and have a very pleasant time doing something you like.